It Starts at the TavernThe Old Oak & Ember

Who will you become?

The barkeep

“Let’s figure out who just walked through my door.”

Sixty statements about how a character sees the world. You answer as them, not as yourself. By the end you know who they are and how to build them, and you have the start of their story. The rest of it is yours to write.

Pull up a chairAbout twelve minutes. You can leave and come back.
A hooded traveller with a pack and bedroll stands in the doorway of a firelit tavern.

What you leave with

Who they are
Twelve axes: what they believe, how they carry themselves, how they solve problems.
How to build them
Class, subclass, species, background and alignment under the 2024 rules, with the reasons.
Who to draw on
Four characters from fiction and history who share a side of yours.
The bones of a story
What you decide, and the questions worth answering next. The telling is left to you.

An unofficial fan tool for the 2024 rules. Not affiliated with or endorsed by Wizards of the Coast or D&D Beyond.

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